
In Fatal Fury Special, you only had the “attack dodge” (attacks performed by pressing forward + LP while blocking), but now there are a number of new mechanics like the Quick Sway. SNK: We wanted the whole plane-battle concept to feel more three-dimensional, and more high-paced.

Was there a specific reason you decided to upgrade it to three planes for FF3? The two-plane system has been very popular so far.

For this game we’re using three planes, so to make the front and rear planes more obvious, we’ve done two things: first, we’ve added some movements that serve to make the distance between the planes feel shorter, and second, we’ve re-drawn and changed the visual angle on some of the character’s movements a bit. SNK: The two-plane system had a foreground and background plane, and in those games, to convey a sense of distance, we made it so you had to jump to move between them. What were some of the points you struggled with there? I can see how this allows for a wider array of strategies, but I can also see how it would make for a very challenging development.

Up till now the Fatal Fury games have used a two-plane battle system, which you’ve expanded to three-planes for Fatal Fury 3.
